Contents Layout ExteriorThe building is located near the. The building itself is a half-cylindrical room about 15 feet long.InteriorThe armory can be entered using a, by hacking ( 75) or ( 100).
Once inside, there is a locker to the left as well a counter with miscellaneous ammunition on it. Further along the left wall is a locker (very hard). Along the right wall are a few rockets on top of a counter. In the far right corner is a bed that can be slept in.
The bed does not give the 'well rested' bonus. With that aside, the armory provides the best environment for a temporary 'player home,' as it has several storage lockers that do not reset.Notable loot. on the table to the left as you enter. underneath the desk in northeast corner, with a bed that can be slept on.
on the shelves along the eastern wall. Two sets of, one in the unlocked locker in half condition and one in the locked (very hard) on the other side. outside in a metal box to the south, between two barracks. Opens the gate east of the.AppearancesThe Hopeville armory appears only in the.Gallery.
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Fallout: New Vegas Skill Books GuideOriginal written by Ben Richardson at GameFront.So many skills, so few skill points. Fallout: New Vegas is all about hard choices, and the distribution of skill points when you level up is certainly one of them.Thankfully, there are a number of skill books scattered around the game world, which you can use to pump up previously neglected stats. Look below for our complete list, organized by book.
Tales of a Junktown Jerky Vendor (Barter) Vault 22 – Pest Control: head north of the steps from the elevator, into the lab room. On the table with bubbling vials. Allied Technologies Offices: In the room to the west of the entrance room, in the Southwest Corner. Cap Counterfeiting Shack: On the suitcase by the bed, in the back room of the cellar. Primm: Inside the Bison Steve Casino, on the floor behind the gift shop counter. Marked Men Supply Outpost Basement (Lonesome Road): On a counter, next to a big pile of gorey human remains.
Salida del Sol (Dead Money): On a wooden shelf, under the Sierra Madre Host Services Network terminal. Nikola Tesla and You (Energy Weapons) REPCONN HQ: Inside the locked shipping room with the collapse ceiling. On top of a safe on the floor, in the corner. REPCONN HQ: On the second floor, in the northeast server room, on the table with the terminal in the far corner. Hidden Valley: In the white plastic bin by the desk in Schuler’s office, in Bunker L1. Old Nuclear Test Site: On the small table opposite the entrance, inside the irradiated shack. Hopeville Missile Base HQ (Lonesome Road): On the bottom rung of a wooden shelf to the right of the entrance, under a burned book.
Duck and Cover! (Explosives) Nellis AFB: Inside Mother Pearl’s barracks, on the bookshelf. Sloan: Inside the small barracks shack, next to the trailer, on the left locker shelf, near the bunk beds.
Mojave Outpost: Inside the bar and barracks building, on the bottom shelf, in the middle below the bar counter. Ranger Station Foxtrot: Inside the tent.
Fallout New Vegas Hopeville Map
Collapsed Overpass Tunnel (Lonesome Road): Inside a metal box with a teddy bear, next to a toolbox. Salida del Sol (Dead Money): Under a bed in Dean Domino's room.
Please note: As the GECK shows it is stuck between the bed and some debris, the book may not be reachable. Guns and Bullets (Guns) Gomorrah: In the Zoara Club, on the first low bookshelf, to the left of Big Sal’s office. Raul’s Shack: IN the small wooden crate on the floor, at the foot of the metal shelves, to the left of the entrance. Vault 34: On the small metal table between the sofas by the pool table, in the Armory Common room. Follow the sign after descending. Nevada Highway Patrol Station: In the first room you come to after the entrance, on a desk near the door that leads to the cells.
Fallout New Vegas Hopeville Women's Barracks
Hopeville Armory (Lonesome Road): Under a metal desk with a typewriter on it, by a single bed. Sierra Madre Casino (Dead Money): On the floor behind the hologram cashier's desk. Thank you for this. Also notable, these aren't absolutes. The Workbench Crate in Honest Hearts messes with the numbers in a good way.They're in:. Angel Cave - To the right of Joshua. Cueva Guarache - In the Survivalist's Room.
Fallen Rock Cave - In the room with the Compliance Regulator. Stone Bones Cave - In the room with the Desert Ranger Combat ArmorYou have a good chance of getting 1-2 Big Book of Science, and an additional chance of getting 1-4 more noncombat skill book (any but Survival). Odds are here:I don't recall whether your quicksave upon entering can be reloaded, or if you need to save just outside the caves the first time you enter to re-roll, but you can try repeatedly to game the contents.(edit: bullet formatting).